This is a demonstration of how to create a Node Graph in Blender to make and Edge Wear node for use in Cycles.

Step one:

Create the node graph as shown above in Blender’s shader editor. Note the samples input this will be added next.

Step two:

Add a Samples input slot, so you can drive the Bevel node samples from outside the group.

Step three:

TAB out of the node group and then right click on the Samples input and Copy as Driver.

Step four:

TAB back into the node group and right click in the Bevel Node Samples input and Paste Driver.

Finally:

TAB out again and you can use the Edge Mask output to drive a Mix Color node or anything else that you want to drive Edge Wear with.

Download

For those not wishing to make the node themselves I have uploaded the finished asset file to Gumroad: Gumroad Edge Wear Node

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