
Blender Edge Wear Node
This is a demonstration of how to create a Node Graph in Blender to make and Edge Wear node for use in Cycles. Step one: Create the node graph as shown above in Blender’s shader editor. Note the samples input this will be added next. Step two: Add a Samples input slot, so you can drive the Bevel node samples from outside the group. Step three: TAB out of the node group and then right click on the Samples input and Copy as Driver....